APPLICATION OF ADVANCED AUGMENTED AND VIRTUAL REALITY TECHNOLOGIES IN PHYSICAL REHABILITATION
DOI:
https://doi.org/10.11603/1811-2471.2025.v.i4.15600Keywords:
interactive visual modeling, computer-simulated environment, rehabilitation therapy, neurorehabilitation, gamification, clinical protocols, motor recovery, digital healthAbstract
SUMMARY. The article explores the effectiveness of augmented reality (AR) and virtual reality (VR) technologies in physical rehabilitation. The study’s relevance lies in the rapid development of digital medicine and the growing need for innovative approaches to restore patients with neurological and orthopedic disorders.
The aim – the integration of augmented reality (AR) and virtual reality (VR) technologies into rehabilitation practice offers new opportunities for improving treatment outcomes. These tools enhance interactivity, patient motivation, and personalization of therapy through immersive and gamified environments.
Material and Methods. A comprehensive review of systematic reviews, meta-analyses, and randomized controlled trials was conducted using databases such as PubMed, Scopus, and Web of Science, along with leading journals (Journal of NeuroEngineering and Rehabilitation, Sensors, Journal of Clinical Medicine). Studies from the last decade were analyzed. Analytical, comparative, and synthesis methods were used to assess clinical efficacy, safety, and organizational aspects of AR/VR interventions.
Results. AR and VR applications were found to stimulate neuroplasticity, enhance motor recovery, improve compensatory abilities, and increase patient engagement through gamification. Proven benefits were observed in post-stroke rehabilitation, Parkinson’s disease, orthopedic recovery, chronic pain management, and pediatric therapy. The optimal intervention protocol includes 20–30-minute sessions, three times per week, over 4–8 weeks. The combination of VR with conventional therapy is most effective. Potential limitations include high equipment cost, the need for staff training, and the risk of cybersickness.
Conclusions. AR and VR represent promising innovations in contemporary rehabilitation. Their implementation can significantly improve recovery outcomes and patients’ quality of life. Future research should focus on standardizing clinical protocols, developing interdisciplinary training programs, and conducting multicenter trials to confirm long-term efficacy and cost-effectiveness.
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